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Originality
by Gordon Randall Perry
What has
happened to originality in products? With the exception
of electronics vanilla is in. Copycat Eurostyle is
hot. Retro has become contemporary. New high-quality,
well-conceived, original products are becoming tougher
to find.
Originality, it
often seems, has become less important than keeping up
with the latest Japanese gadget. Except for a handful of
companies, many U.S. manufacturers would rather sell products that are safe, rehashed, and
cheap than items that are aggressive and original. The
problem is that the industrial base in this country has
been severely eroded, preventing long-term commitment to
R&D investment. Because of intense international
competition, we have lost our manufacturing capabilities
to a foreign low-cost labor force instead of sticking
out the route of developing and manufacturing innovative
quality products at home. By doing it here, we not only
stem the balance of payment deficit and retain jobs, but
we keep the useful by-products of production and
creative development. This might mean using an idle CNC
machine to experiment with a new product or idea, or
developing a new product from the technology that was
created to solve a problem on an existing product.
The tradition or
making a better mousetrap -- which has always given U.S.
capitalists a profitable edge -- means investing time
and money to allow customers to learn about and accept
innovation in products as well as the product itself.
This is true for everything from furniture systems to
ballpoint pens. The focus needs to shift from the
short-term, bottom line to a long-term commitment to
building a knowledgeable and dedicated labor force that
can produce consistently high quality products.
Articles in
publications geared to entrepreneurs are a source of
inspiration. From the artist who starts his own
foundry, to the executive who starts his own
bicycle-manufacturing plant, these people demonstrate
quality and a belief in the integrity of the product.
Designers too, can help renew these traditional values.
It's not enough
for us, as designers, to just create and develop the
great new products; we must also continue to find ways
to have them made. We must make a new commitment to
understanding how to make products with smaller
financial investments; and that means learning about
flexible tooling, more efficient manufacturing
techniques and the appropriateness of using
off-the-shelf components. It is also our job to help
clients chose better alternatives to costly
manufacturing processes. So, as we ask clients to
invest in educating their customers about exciting new
products, we are taking some responsibility in
controlling costs on the manufacturing end.
This doesn't
mean we shouldn't continue to be creative and daring,
quite the contrary, we need to help the consumer -- and
the client -- adjust to new ideas. If you have come up
with a radically different shape, for example, include
elements of familiar form. This will help the consumer
better appreciate your innovation without an extensive
promotional budget to educate him.
While it is
obvious to say that design is in the details, it's
frustrating that so many designs lack good details.
And, as the product gets smaller, (as in a writing
instrument for example); the need for quality details
goes up exponentially. On a pen you can feel a .010
diameter change. Details are often lacking when the
designer has been left out of the final process and the
product is completed overseas or by toolmakers. The
answer then is for designers to stay involved to the
end, anyway they can.
I believe the
purest vocabulary of the designer is the vocabulary of
form. Whether dealing with structure, function or
innovation, the best expression of those issues is
always through form because that is ultimately what the
customer is confronted with. The customer understands
only what he sees and interacts with. Don't expect the
customer to read the instruction manual. The most
comprehensive expression of form, for both the client
and designer, is three-dimensional. While drawings and
computer solid modeling are often impressive, they
really are a shorthand expression for the
three-dimensional experience. In both the pursuit of
excellence of design, and in helping the client
understand what the designer has created, a
three-dimensional mock-up of the product must be created
early on in the design process. This sometimes
forgotten step helps ensure that the client can respond
to the designer in a way that they both understand. The
goal is a product that has been created from an
interactive process between client and designer.
My goal when
designing is to create a product that expresses its
function and manufacture in a beautiful and clear way. I'd rather
design a parting line to be obvious and express tension
in the form, than try to mask it. I would also
rather turn things inside out and try new combinations,
because they may work better, and be more exciting than
the old. I espouse a kind of surprise industrial
aesthetic that lets both my thinking and the integrity
of the manufacturing process shine through. Originality,
of thinking and process, it's the watchword for the
future.
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